writing recap 2019: w16

I have not been very good about blogging in between these writing recaps. I’m also kind of rethinking whether or not to do the weekly recaps. I started these as a way for me to track progress and keep in mind what I’ve accomplished during the week, but it all feels so vague and hand-wavey since I can’t really share the stuff I’m working on here.


In any event. Had a productive week. I finished the piece of flash I was working on for submission, got some eyes on it, and am going to do a final polishing pass before submitting (likely tomorrow).

Now that that’s done, I have to work on my application for a writing workshop this fall. I’m nervous about that, but I’ve gotten very good feedback so far, so. Worst case scenario, they say no, right? (I love that that phrase is used as a friendly platitude. Most days, I can take it as such. Some days, my brain is like YES YES THAT WOULD BE THE WOOORRRRRRST.)

In other news, had the first meeting of the new writing group yesterday. It was fun and productive. We did some structured critiques and caught up on life since the intensive. I think this is going to be a good thing.

ALSO. Butterscotch Shenanigans released Levelhead into early access on Steam on Thurs! If you like challenging platformers a la Super Meat Boy, you should check it out. There’s also a level-editing component, so it nicely fills the Super Mario Maker shaped hole in the PC market. I got caught up in the excitement of watching the launch, and lost a good day and a half to it. (See it here. Link opens a Steam page.)


This upcoming week is going to be a busy one. Lots of life stuff scheduled, which ends up breaking up my day and making it so I feel less productive. I’ve also lapsed somewhat in the writing of morning pages. Probably something I should get back into, though right now, my brain is saying we’ll be okay without them. But then, I’ve heard that before.